Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts

Tuesday, February 16, 2010

Dreaming the book



Le Monde des Montagnes (The World of Mountains), an ECAL graduate project by Camille Scherrer

Nothing to stop us from getting lost. From deciding we no longer belong here, and using all our knowledge and craft to make this place just confusing enough to dream.
Be it an augmented reality, be it a book, a picture that can actually be moving. Be it our imposing of what's in our head, or rather, what dropped by for just a second, only to fool us into believing we own it, we are it.
Nothing to stop us from finding our way. With every single hesitating step we so confidently make into this our augmented reality, with more of you than I could ever have hoped for, with less of me than you would expect, with just enough of us to get the picture.
And move on. As if nothing really happened. As if.

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Monday, October 26, 2009

Workingg

Just so you don't think I'm ignoring you - check out some great projects by Marc Kremers:
  • As found, a site with images found on the net... Fantastic.
  • The wonderfuly anarchist Tex Server.
  • And some of Marc's animations can be found here.
Read more "Workingg..."

Wednesday, October 7, 2009

It's All About You






Audience by Chris O'Shea. A very interesting technical description can be found here. Read more "It's All About You..."

Friday, September 11, 2009

Don't you hate it when big commerce does something real good

See Sprint's Plug Into Now project (launched about a year ago and created by Goodby, Silverstein & Partners). Get impressed. And then goddamn it, move forward, do things no commerce can think of. Because it does have the feel of some excellent live art that's been around in the recent years. And let's say it feels just a tad late (and shallow, and not moving forward - but it's selling a product, for chrissakes!). Just late enough to feel that artists can still handle the commercial pressure.
Yes, they've been counting on viral marketing.
Yes, they think they might tap into a blog like this one.
Yes, they just did.
Because they're good. Is it a sin for a commercial enterprize to be good?
Well, they have the means. Get it while it's now. They play around with this idea, and they do it well.
I'm glad they do - it's an inspiring project. It makes me want to move beyond this. Now.
Read more "Don't you hate it when big commerce does something real good..."

Monday, March 16, 2009

How to show performance on the internet?


The new Performa site is attractive and frustrating at the same time. The fragments of the Performa07 New York biennal are great, they give us an insight into the feel of the festival that was doomed to be famous (and to some extent, doomed to fail to meet the incredibly high expectations).
(My favorite of the excerpts is Stage Matrix 1 by Markus Schinwald and Oleg Soulimenko, which seems like a deliciously elegant and disciplined play with space and contingency. The picture above is from that performance.)
The thing I find frustrating about Performa's site is the way the videos are displayed - one can only move forward (by pressing the space tab), there are no other controls, no notion of what is there in store for us...
Yes, this might come close to the experience of watching a performance. But doesn't it seem a little silly? Isn't it moving us back to the sort of hierarchy the internet has been freeing us from? It does make sense in the historic context of performance, where the utmost respect for the work is frequently an unspoken condition of appreciating the work, and often flirts with the sanctification of the aesthetic. And although there have been exceptions, it won't be an exaggeration to say performance art audiences are usually surprizingly well-behaved and develop a tolerance for time-stretching experiences...
However, the internet has developed a set of rules of its own. One of them is a certain predictability of content. And a non-linear approach to video-watching. The possibility of scrolling forward, or checking several things at the same time, is today as "natural" as reading a book and listening to music, or being able to read the last page of a novel first. The sort of proposal Performa makes goes against this. And gives stage to a difficult exercice of disciplined watching - with no pauses, no repeats, no selection. Take it or leave it.
It is an interesting exercise to perform (pardon the pun).
And yet, in practical terms, doesn't it limit the actual audience of the performances (virtual, and later, real) to the viewers already accustomed to be the well-behaved time-stretched spectators of contemporary art?
The step from live performance to showcasing it on the internet is huge and very tricky. It requires feeling the dynamics of the "aesthetic experience of the net", and that is still a very fresh ground. The trick is, if one of the greatest motors of performance art has been the idea of the avantgarde, entering a new platform will eventually (and once again) have to mean redefining what this idea(l) means.

ps.: For more info on the Performa 2009 biennal and many other events happening now in NY, see their blog here. Read more "How to show performance on the internet?..."

Saturday, February 28, 2009

Andy Warhol the computer geek



This video, and the interview re-published at artnode, seem like more proof that the brilliance of the artist is often quite distant from the brilliance of the onlooker. Surrounded by "modern technology", he might, in retrospect, appear like a child enjoying his toys. Especially in the interview, it seems like it's the journalist who has all these great ideas, and Warhol just happily agrees with what he hears...
The enthusiasm for new technologies, when watched twenty years later, has something funny, but also something eery about it.
But if you read carefuly, there is one remarkable moment: when the journalist suggests that Andy (and the other artists) can now do everything by themselves - music, video, editing, etc., the artist agrees. But when asked if he has been doing it, he answers he hasn't had time because he is still exploring the visual art side of the computer.
So beyond this enthusiasm for all that is new, lies an aproach that is at once pragmatic and somehow... healthily conservative?

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Monday, December 8, 2008

Twisting and turning (with a little help from electricity)

Daito Manabe is a funny guy.

But he also knows his business. This is no accidental work, as Manabe is a serious artist and very serious programmer. While looking through his work, I came across a video fragment of a stunning performance where he was in charge of programming (more specifically, of "sound/oscillation/programming"), a work called true, directed by dumb type's Takayuki Fujimoto. And, as expected from the co-creator of one of the most outstanding multimedia performance groups ever, this is... well, prepare to be amazed.




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Monday, July 16, 2007

What a computer virus really looks like



Too much virtual art research can be hazardous to your, well, being.
(See here and here)
Read more "What a computer virus really looks like..."

Tuesday, June 19, 2007

Changing Identities

1.Redesigning flags according to clients' wishes.

2.Redesigning your identity in Second Life.
Notice the guy's t-shirt : "World without strangers". Read more "Changing Identities..."

Saturday, June 16, 2007

Telling stories. Andy Huang times two

There are two Andy Hunag's living in the US and making great animation.

1. Andy Huang, a student of arts and animation at the University of Southern California, brings us Doll Face, a fairy-tale about... to be honest, I was so pleased with the visual aspect of the video, at first I completely missed the story. Let me give you this opportunity, too.

So, the story is, well, simple. But the doll is charming, the melancholy lightness of it, the delicate texture. Should we always ask for more?

2. Andy Huang, a graduate of communications design from Pratt University, introduces us to a world where design meets animation meets a baroque sense of humor. His is a polyphonic world, one that flies in all directions, cares not about narrative but about a certain shape, balance, impact.

Both Andys have some things in common. Their work is slick, clean, well-focused, it is not afraid of pop, of a certain type of flashiness.
On the other hand, they represent two different choices. One tends towards clean narrativity, a beginning a middle an end, (and in this order...), the other seems much closer to visual arts, chaos is welcome, Flash animation, clean powerpointy cuts, the new digital collage...
This is really a very serious issue: the consequences of each of these options are impressive. Of course, they can be combined, interpolated, tried out and thrown out at will... But there is such a thing as a body of work, career progress, or artistic development. And there is a need for storyline, for things happening that cause other things happening. Causality. And yet, from the perspective of contemporary art this seems so petty, so ridiculous, when you have all these broken, mashed up, re-redone languages... As if it weren't an issue. New playwriting? Experimental cinema? Installations? Maybe. And yet, while participating in all these experiments, while promoting them and enjoying them, I somehow still feel the deep thirst for story. Read more "Telling stories. Andy Huang times two..."

Monday, May 7, 2007

Six degrees of separation

You know the idea.
Now go here - and see where you get.
Read more "Six degrees of separation..."

Tuesday, May 1, 2007

Addart

Here's a brilliant step in the long and often difficult challenge of playing the market's rules as an artist. More precisely, the idea is to use the same mechanism that keeps ads away from our web browsing - and turn it into art.
Adblockers are pieces of software that help filter out the commercials that appear on most web pages. Addart goes a step further - and replaces the empty left-over space with, you guessed it, art. So what you get is actually a sort of a virtual art gallery in all the places where you had publicity. Wouldn't it be nice to apply that in real life?
The work is still in prototype mode, but looks promising.
In the example below, the publicity is replaced by Mario Bros. clouds.


(via)
Read more "Addart..."

Friday, April 6, 2007

2 addictions

1 and 2 Read more "2 addictions..."

What you see

If the previous post made you think of how powerful not-so-free association can be, then you might like Logo.Hallucination. Its author, Christophe Bruno, used a pattern-recognition software to analyze images on the net and discover similarities with known brand logos.
And our dear Courbet can apparently be associated to Corus:

Now, here is the crazy part: after discovering the image, Bruno sends an e-mail to its owner:
Madam, Sir,

We inform you that our automated monitoring spiderbot has detected a potential infringement of Intellectual Property Law in the digital image located at the address […]. Indeed this image includes a total or partial representation of the logotype of the brand XXX. Since you are responsible for the diffusion of this image on the Internet, we would like to remind you that such unauthorized use of copyrighted work could be liable for statutory damages. Moreover, it may have violated other US federal laws, including (among others) the Digital Millenium Copyright Act and the Consumer Fraud and Abuse Act.

Accordingly, we hereby suggest that you should contact immediately, and possibly through our agency, the company XXX so that we negotiate with them a friendly contract which would allow a regularization of this situation, according to the following possibilities:

Case 1: You might be financially rewarded by company XXX insofar as this situation constitutes advertising and promotion for the brand XXX. In this case you must explicitly indicate the reference to the company XXX by adding its logo to the aforesaid image and insert a link towards the site of this company.

Case 2: You wish to continue the exploitation and diffusion of your image without mentioning the company and in this case you will have to settle reproduction rights with this company insofar as the latter authorizes you to further exploit and diffuse your image.

If you fail to comply with these requests, the company XXX will have no choice but to proceed in a manner appropriate to protect its valuable intellectual property rights.

Sincerely yours

Logo.Hallucination


Scary? Funny? Ironic? Insofar as this is an artistic project, it sounds hilarious (especially if we were to try and find the author of the Origin of the World)(pun intended). But if internet cafés started off as an artistic project, why can't a ruthless fight over image rights start off as a funny piece of software?














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Sunday, March 11, 2007

Two self-portraits



created through the apparently famous automatic net art generator... Read more "Two self-portraits..."

Thursday, November 16, 2006

The Perfect Gift


Keep the world full of surprises.
If you don't have any books to cross, and are really not in the mood for a birthday party performance, then think of something else. Make it fluffy, hard, shiny, matte, transparent, sticky, disgusting, funny, shocking, simple, personal, whatever you make it,
hide it.
Anywhere you want, as long as it's a place accessible to anyone.
Then, go to Drop Spots, and put your drop spot on the map. So far, it seems to have been extremely popular around Belgium and the Netherlands. I suppose the authors - Brijetta Hall, Dan Phiffer and Ed Purver - might have something to do with it?
So far, there is only one drop spot in Lisbon. Hopefully this will quickly change. I'll try to participate as well.
(There isn't a single drop spot in Poland! Get to work, people!)

***

How far are we today from the first experiences with 'pervasive internet' by the folks from Blast Theory? Not very far. The gaming industry is getting all happy, there are new initiatives (especially with locative media, but not only - see this absolutely amazing site with pretty much everything you thought was possible already cataloged). But one can feel all this is still very young. Artists don't really know what to do of all these possibilities. It seems like the world is suddenly too large, not too small. And so these are small experiments for something that, I think, will be much more impressive, overwhelming, and deep-going than anything we see around today. Are you as curious as I am? Read more "The Perfect Gift..."

Monday, November 6, 2006


The Thought Project by Simon Hogsberg is very close to the spirit of Sophie Calle, with a slight postsecret twist. Here, too, the idea is simple: ask strangers what they were thinking at the very moment you stopped them. What impresses is the quality of the answers. It seems everyone here is either a writer or a character in a book. That is the impression I have gotten when (rarely) I had the chance to see/read Sophie Calle's work. How can the world be so filled with these amazing characters, these wild thinkers, these witty artistes... Don't get me wrong - not necessarily complex, deep thinkers. But... good people. Ben Harper asks Where'd all the good people go. To the Thought Project.
Then again, Hogsberg interviewed 150 strangers. And on the web page have 55 of them speaking. How was the choice made? In this case, isn't art the sort of science which can allow itself to be subjective, to be flawed, to be partisan? Don't we deserve some hope?
Read more " ..."

Wednesday, September 27, 2006

Thinking digital differently

Flowing in the baroque wilderness of fleshy forms, diving into the realm of whatifs and whynots, is a delicious project called pixelnouveau. Explore it, get lost in it as I did, discover the scent of digital daydreaming...

As any truly experimental project, it has its more and less successful bits - some works seem a little unfinished, as if not nurtured. Also, the navigation is absolutely complicated - but that makes it easier to wander aimlessly, appreciate whatever comes up, and not get the false impression that you're in control. The general feeling is of a rich, dense garden, whose sense still evades me. (Though not the senses).

hint for the desperate explorers: once at pixelnouveau, scroll to the right.
Read more "Thinking digital differently..."

Saturday, September 16, 2006

Al Magnus: taking children seriously

For Al Magnus, it all started with having children.

How surprizing is that? Of course, these are images of fairly tales. Some actually ring a bell. Most are rather fairy tales in themselves. But to start off, remember they were not meant for us, but for the little ones. Hopefully, that can be a good enough excuse to enjoy, as we usually enjoy the things that weren't meant for us.

Then, of course, there is more. The above image, called Paisagiste II (Landscape Designer II) has two versions. The first one is in color. This one, however, is quite different. By taking away the color, the general atmosphere becomes heavier. But there is another change. The boy pulling on the rope all but disappears. (Yes, there is a boy pulling on the rope). Suddenly, we discover the designer is not quite the one we thought it were. Maybe, because in the tales we know, we can only think of one designer.
But isn't the designer someone with the power to reinvent? To construct, but also, to make a Very Silly Thing (La Grosse Betise)?
Maybe, the power of attraction of children's tales is not that they're far-fetched, incredible, fantastic, but that they design things in such a way that we feel this world-changing design on every step? This is a big difference, since we rarely associate children's stories with the creation of order. Come to think of it, it is an order that they have in common with some, maybe not all, art. And so, the trivial idea that artists are the adults that remained (or went back to being) children can be understood in a whole different way. Artists treat designing seriously.


Read more "Al Magnus: taking children seriously..."

Tuesday, September 5, 2006

Darker

I have just played the internet version of Russian Rulette, by Carlos Katastrofsky. This is what I got:
Read more "Darker..."